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For the many children and teenagers whose families couldn’t afford a PC or a stable internet connection, pirated copies of Age of Empires were omnipresent in cheap gaming cafes.īecause pirated software usually couldn’t connect to legitimate severs, LAN matches - or online play facilitated with third party software - was the order of the day. With copyright enforcement nonexistent, families that could afford their own computers were openly offered suites of pirated software by salesmen, and Age of Empires was often included in the package. In the 1990s, personal computers were just starting to spread through Vietnam.
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It sounds tedious, but it requires incredible talent to master archaic pathfinding and dated mechanics that lack unit queues, rally points, an idle villager button, and other now-standard features of the genre. In lieu of tactical ingenuity, these mirror matches revolve around efficient micromanagement and raw mouse speed to get just seconds ahead of an opponent trying to execute an identical strategy.
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Its element of chance can create interesting matchups, and has even led to rumors of match-fixing.ĭ3KT is popular in casual play, but the all-Shang and all-Assyrian categories are where the most money is. The Definitive Edition tried to rebalance, and Vietnamese tournaments have long cut down on the monotony by offering a random civilisation category with a custom ruleset dubbed D3KT, which puts major restraints on rushing to let slower civs get up to speed, but also bans walls and towers to discourage turtling. Not bad for a college student born just a year before the base game’s 1997 release.Īs explained by Definitive Edition developer Adam Isgreen, Age of Empires is essentially a solved game, with the chariot archer considered the best unit and two of the 16 civilizations - Shang and Assyrian - considered to be the best at pumping them out. Noted for his flexible tactics and quiet demeanor, he’s popular enough that some modelling he did for a friend’s clothing store earned him gaming site headlines.
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Top player Chim Se Di Nang (Sunny Sparrow) is credited with $23,467.25 in tournament winnings over eight years of pro play, plus his profits from streams that pull in up to 34,000 concurrent viewers, plus benefits and a roughly $216 monthly salary from his eSports team.
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But in Vietnam it’s the original Age of Empires, a game that’s been untouched for 21 years, that remains beloved.Ī 2018 tournament - using the Definitive Edition, sponsored by Microsoft, and featuring a trailer worthy of an action movie - offered a roughly $11,000 USD prize pool to players in a country where the average monthly salary is $150. While the Definitive Edition struggled to succeed, Age of Empires II continues to receive modern expansion packs, fuel popular streamers and YouTubers, and see regular high-level competitive play, all in preparation for its own hotly-anticipated Definitive Edition. And the troubled release of 2018’s Age of Empires: Definitive Edition seemed to confirm this hierarchy, with mediocre reviews deeming it mechanically antiquated. The first game is generally considered too dated, III too odd, and Mythology too far removed from the series’ historical context. Age of Empires is a franchise dominated by its second installment.